Loris
Olivier

Open Brain Institute

My role in the project

2014_2024
Product design
product-design
user-research
product-ownership
frontend-engineering
web-design

Summary

Open Brain Platform (OBP) lets scientists build, simulate and publish digital brain models, from ion channels to single neurons, circuits and brain regions. I was its only product designer, product owner of the Virtual Lab and a frontend engineer, from EPFL's Blue Brain Project in 2022 to the Open Brain Institute's public launch in 2025.

Impact at a glance

1,200+Virtual labs

Created in the 18 months since the March 2025 public launch, about 1.3× the pace of the 600-a-year target.

86% → 8%Circuit viewer bounce

After shipping view modes and the provenance map. Measured in Matomo.

2.1k → 30k+Entities uploaded

From single-entity upload to the multi-entity validator.

12Partner universities

Across Europe, the USA and China, for research and teaching.

All screens on this page use placeholder data: research on OBP belongs to the scientists and is confidential.

My role & context
Role

The only product designer on the team. Product owner of the Virtual Lab (members, projects, credits), Help & Feedback, and Reports (scientific publishing). Frontend engineer.

  • Product design
  • Product ownership
  • UX research
  • Frontend engineering
Timeline

2022 – 2026. From EPFL's Blue Brain Project to the Open Brain Institute. Public launch in March 2025.

Team

32 people (142 at the start): 18 scientists, 4 full-stack, 4 backend, 3 visualisation and 2 HPC engineers, and me. Management: a CEO, a CTO, a Chief Science Officer and 2 project managers.

Methods
  • 1:1 interviews
  • Co-creation workshops
  • Task-based usability tests
  • Questionnaires
  • Matomo analytics
  • RICE
  • Impact / effort
Stack
  • Figma
  • Next.js
  • TypeScript
  • Tailwind CSS
  • Sanity
  • Python

01

The stakes

600 new virtual labs a year, or no institute.

From lab tool to product

OBP started inside EPFL's Blue Brain Project as tooling for its own scientists. When the project ended, the Open Brain Institute took it over with 32 of the original 142 people and a new brief: the platform now had to sustain the institute. The targets were explicit: 600 new virtual labs a year, grants to push simulation to brain-region and whole-brain scale, and partnerships with universities. Nobody else covers the whole journey. The Allen Institute offers an atlas and explorers; other tools simulate one or two neurons. OBP had to take a scientist from exploring data to building, simulating and publishing, in one place.

Open Brain Platform virtual lab home with Data, Workflows and Notebooks entry points and the OBI Assistant
_05

The virtual lab home: three ways in (explore data, launch a workflow, start from a notebook) and an assistant that can drive the whole platform.

02

Research

Four years of listening to scientists who know their field far better than any designer.

The research loop

Research didn't stop at launch. Every release went through the same loop, and analytics told us who to talk to next.

110Interviews

One-on-one: 86 researchers and 24 medical researchers.

30–34Workshops

Topic workshops (model visualisation, simulation analysis) and co-creation sessions of 4 to 12 people.

Task-based tests

Users run real tasks (explore data, launch a workflow, build a neuron model) then fill in a questionnaire.

Group debrief

What was hard, where they got stuck, what they would change or add.

Ship & measure

Matomo shows where users drop off, and who to contact next.

↺ and back to _01
Who we designed for

Two primary personas, each anchored to a part of the product.

Research scientists

Build models, from ion channels to circuits. They need rigour, provenance and control over every parameter.

  • Explore
  • Build
Medical researchers

Work on Parkinson's, Alzheimer's, ALS and other neurodegenerative diseases. They need to simulate, not to model from scratch.

  • Simulate
Also served

Neuroscience students and teachers, and AI teams using biological circuits to train models differently.

  • Students
  • Teaching
  • AI research

03

What research changed

Three findings that overturned what we thought users wanted.

Insight 01 — Explore

Scientists didn't want a more impressive brain. They wanted a more accurate one.

We assumed

An interactive 3D brain would be the most engaging way into the data: a spatial, visual entry point to browse brain regions and everything recorded in them, from morphologies to electrophysiology.

Research showed

Researchers found the 3D view inaccurate, and it said nothing about how brain regions connect. They asked for a detailed 2D view showing relationships with surrounding areas.

We built

A layer-by-layer 2D viewer, used by default, that shows the type of connection with adjacent regions.

Result

More traffic in Explore, especially Data. Thank-you notes from scientists. A partnership with a company producing accurate biological brain data to enrich the 2D views. And new requests, like dendrograms.

Explore section with a 3D brain as the main view
Before: the 3D brain as the way into Explore.
Explore in 2D: a coronal slice of the mouse brain coloured by region, with a slice selector
After: the brain read slice by slice, region by region.
Explore in 3D with a 2D/3D toggle and a panel counting neurons per morphological and electrical type
3D stays one toggle away, with neuron counts per type alongside.
Insight 02 — Circuits

Large circuits showed either too much or not enough.

Before

A circuit holds a massive amount of information: synapse concentration, bouton density, layer thickness and more. The viewer showed it at one of two extremes. Either everything at once, which was unreadable, or so little that nothing could be exploited.

Research showed

Users left the circuit viewer: 86% bounce. Many took screenshots and wrote to support to ask what they were looking at, or to say nothing was usable.

We built

View modes instead of filters. Each mode answers one question (synapse concentration, bouton density, layer thickness), and the same circuit can be read as a table, in 2D or in 3D.

Result

Together with the provenance map, bounce on the circuit viewer fell from 86% to 8%. Usability stopped coming up in workshops.

Circuit neuron set selection with neuron IDs, a 3D morphology and a nodes table
Selecting a neuron set: the same circuit as IDs, a table of nodes, a connectivity graph and a 3D morphology.
Circuit view in 3D with the synapse concentration mode: highlighted regions inside a translucent brain
Synapse concentration, in 3D.
The same synapse concentration mode on a 2D slice, regions shaded by value
The same mode on a single slice.
A 2D slice in the bouton density mode, chosen from the View menu
Switching the view to bouton density.
Insight 03 — Provenance

Scientists could jump to an entity's parent, but never see its full provenance.

Before

Each entity, such as a single neuron model, only linked to the source it was created or extracted from. To know its full story (where it came from, and where it was reused), scientists had to follow those links one by one and rebuild the chain themselves.

Research showed

Tracing where a neuron model came from, and where it was reused, was painful. Scientists need exactly that to decide what is worth extracting and citing in a paper.

We built

An interactive relationship map with advanced filters, to trace any entity's origins and reuse across the platform.

Result

Scientists can judge what is worth viewing, extracting and using in publications. With the view modes, it brought circuit viewer bounce from 86% to 8%.

Provenance tab for the SSCX circuit: one entity card with parents, siblings and children counts, a level slider and filters
One entity at a time: its parents, siblings and children, with a level slider and filters.
Provenance tree: the somatosensory cortex master circuit above SSCX and its sibling circuits, with derived areas below
Zoomed out: the parent circuit and everything derived from it, level by level.

86% → 8%Circuit viewer bounce rate

Before: scientists screenshotting the viewer and writing to support to ask what they were looking at. After: view modes and the provenance map.

Measured in Matomo. The features were released and presented at a public workshop with scientists, two weeks after full implementation.

04

Product decisions

Choosing what to build, and what not to.

Information architecture

Workflows follow the order of the experiment

Workflows are the core of OBP. With scientists and the executive board, I ran workshops to organise everything the platform does into a few verbs (Build, Simulate, Extract, Optimize, Validate), then tested three ways into them.

Workflow categories: Build, Simulate, Extract, Optimize, Validate
A — Category firstShipped

Pick a category, then a type (ion channel, synaptome, circuit…), then reuse an existing workflow or create a new one.

Workflow category and type selection with a scales filter
B — Category, type and scaleRejected

Too complex, and it reversed the natural order in which scientists run an experiment.

Workflow categories above a table of past simulations
C — Categories and activity tablePartly kept

The activity table lives on as a way to browse and explore existing workflows.

Principle

The interface follows the order in which scientists actually run an experiment.

Inside a workflow
Circuit selection with a details panel
Choosing a circuit, with its key facts before committing.
Simulation campaign configuration
Campaign setup: stimuli, recordings, neuron sets, synaptic manipulations.
Feature extraction with protocols and annotated traces
Feature extraction: protocols and features next to annotated traces.

Every workflow shares one structure: a guided setup on the left, and the context needed to decide on the right.

Validator — Data upload

An app inside the app, so scientists could fix their own data

Before

Entities were uploaded one at a time, and each had to match OBP's schema and taxonomy exactly: many fields, strict conventions, typed data. Preparing a single upload was never quick, let alone a lab's whole dataset.

Research showed

Uploads must match OBP's schema and taxonomy: many fields, strict conventions, typed data. We could not silently replace scientists' data with our own. They had to fix it themselves, and understand why.

We built

The validator: a spreadsheet-like table that flags errors and warnings per cell, row and column, then imports a clean batch. It took several rounds to make it simple and fast. Batch edits were the hardest part, because one change could trigger errors elsewhere.

Result

Uploaded entities went from 2,100 with single upload to 30,000+ with multi-entity upload. When analytics showed users importing batches of 100, we contacted them and simplified the flow with their feedback. Every month, 10 to 20 more users upload 50+ entities.

Choice between single and multiple morphology upload
Single or multiple, with a guide and a CSV template.
Upload table with errors flagged per cell, row and column
Errors per cell, row and column, fixable before import.
Saying no

Two requests I pushed back on

I built the roadmap with the CTO and scientific leads, and every Friday I defended my tickets and priorities using RICE and impact/effort. Some of the most important decisions were refusals.

Case studies on the home pageSaid no

Scientists wanted to showcase their best work. But those cases were so complex they hid how to get started with the tools. The home page has to get a new lab going.

Guests on virtual labsSaid no

A virtual lab is where projects start, not where work happens. Admins invite researchers and manage the budget; members join projects.

Principle

A virtual lab is an administrative space. Projects are where science happens.

Credits

Making an abstract currency concrete

Research showed

People think in dollars, euros or francs. The hard part was knowing what an OBP credit actually buys, and whether it pays for compute or storage.

We built

Cost transparency everywhere, not only at launch: a breakdown before simulations run and, as I pushed for, live examples of what an amount of credits can achieve as you type it. Lab owners buy credits and allocate budgets to projects, like a real lab.

Cost breakdown modal before launching three simulations
Cost breakdown before launching a batch of simulations.
Project credits page: virtual lab and project balances with a history of simulation campaigns and their cost in credits
Every simulation's cost, per member, in the project history.
Buy credits modal: 700 credits for 25.00 CHF, a 5% saving, paid through Stripe
Buying credits: the price in francs and the saving, before payment.
Notebooks as a way in

Jupyter notebooks are the standard in science. Asking researchers to learn OBP's architecture, restructure their experiment and run it again, with new chances of error, was a barrier to adoption. So notebooks run natively inside OBP: scientists start in a familiar environment, and I proposed tips inside their notebooks pointing to the native OBP tool that does the same step. Ready-made notebooks also show what the platform can do.

05

Design engineering

I designed it, then built a large part of it.

What I built

Code was part of my design process: I prototyped the circuit atlas and Explore as proofs of concept, and shipped the parts I owned end to end.

Product

Virtual lab home and project navigator Alerts and system messages Help and feedback Reports, where scientists gather the models and simulations they generated into a full scientific paper: peer review with comments, feedback and isolated discussions, a draft-to-publish flow, and embedded simulation viewers and entity details such as neuron morphologies and electrophysiology

Website

openbraininstitute.org, built end to end.

Prototypes

Early proofs of concept for the circuit atlas and Explore.

Stack
  • Next.js
  • TypeScript
  • Tailwind CSS
  • Sanity
  • Python
openbraininstitute.org home page on a laptop and a phone: Create your Virtual Lab to Perform Neuroscience at the Speed of Thought, with a Go to Virtual Labs button
openbraininstitute.org, which I built end to end, on desktop and mobile.
Neuron mesh upload form next to the AI assistant panel
_023

OBI Assistant can drive the whole platform: navigate, build models, launch simulations, open notebooks. Built by Jan, Nicolas and Boris from the ML team; I designed and built its interface.

OBI Assistant
Workflows page with the AI Assistant panel open, greeting the scientist and suggesting literature searches based on what they are looking at
Beside any page, the assistant suggests next steps from what the scientist is looking at.
AI Assistant panel during a morphology upload, listing 14 brain region IDs and 7 name modification suggestions with accept all and reject all buttons
During an upload, it proposes brain-region IDs and name fixes to accept or reject in one go.

06

Outcome

What the work added up to.

Who it helped
Scientists

They explore data they can trust: an accurate 2D view by default, view modes that answer one question at a time, and the full provenance of every model. Thank-you notes followed, and usability stopped coming up in workshops.

Data contributors

They fix their own data before import, in a spreadsheet-like validator, instead of uploading one entity at a time: from 2,100 to 30,000+ entities uploaded.

Lab owners

They see what a simulation costs before it runs, and allocate budgets to projects like a real lab.

The institute

It needed 600 new virtual labs a year to exist. Scientists created 1,200+ in 18 months, with 12 partner universities.

Results

1,200+Virtual labs

In 18 months, from zero.

12Partner universities

Europe, USA and China.

51People in the largest lab

Labs grow by inviting colleagues.

30k+Entities uploaded

Up from 2,100.

Beyond the numbers
Usability

After the Explore and circuit changes, workshops only raised aesthetic details. Usability stopped coming up.

Partnership

A company producing accurate biological brain data partnered with OBI to enrich the 2D views.

Engagement

Thank-you notes for the 2D default, and users asking for more, like dendrograms.

What I would do differently

I would design onboarding backwards, starting from the outcome. OBP is huge, with many tools and features, and newcomers see the steps long before they see the point. Each workflow would open with a conversation with the OBI Assistant around a real publication: here is the result, here is the figure. From there, users could go back in time and understand what led to each result and artifact before building their own.

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