Loris
Olivier

PartOf

My role in the project

2014_2024
product-design
product-design
branding
user-research
motion-design

Summary

PartOf is a local platform where residents help each other, exchange objects and join neighbourhood events. I contributed to its strategy, design and launch, through UX research and co-creation workshops.

Impact at a glance

36,000+Users since launch

Cumulative since launch, not monthly active users.

52Communes

Using the platform.

3Cantons

Where the platform was adopted.

Adoption is a team result: I contributed to the strategy, design and launch.

My role & context
Role

Product strategy, design and launch, with UX research and co-creation workshops.

  • Product strategy
  • Product design
  • UX research
  • Co-creation
Setting

A local platform for mutual help, object exchanges and neighbourhood events, piloted with several municipalities.

Methods
  • UX research
  • Co-creation workshops
  • Stakeholder discussions

01

Whose app is it?

The communes wanted a new channel. Residents wanted to meet their neighbours.

Two expectations

The communes wanted PartOf to be their main voice: an extension of the town hall's office, publishing to residents. Residents asked for something else: to put a face on their neighbours. They would open the app for a concrete need (a sport, a sewing service, a language class, a Saturday evening out), then, out of curiosity, move between people, activities, places and groups.

PartOf welcome screen next to a street-sport tournament event
_05

Welcome screen, and a neighbourhood event: a street-sport tournament.

02

Research

Two needs, one product.

What each side expected
Communes

Be the main sender of content, as an extension of the town hall's communication.

Residents

Meet their neighbours, and find a person, an activity or a group from a concrete need.

Research in numbers

327Residents interviewed

32 of them also took part in co-creation workshops.

22Co-creation workshops

Run with residents and municipalities.

6Municipalities

Took part in the first version of the app.

6Town hall meetings

To discuss the early concept and strategy.

Research and co-creation
AI-generated image of a co-creation workshop: groups of people of different ages working around tables covered with sketches, with boards of notes on the walls
Image generated with AI to illustrate a co-creation workshop. No photos were taken during the workshops.
Needs map: a sport, a sewing hand, a language class and a Saturday evening out lead to a tournament, a neighbour's offer, a conversation group and an event, which open onto people, activities, places and groups
Illustrative needs map: the need that brings residents in, what they find first, and where curiosity takes them next.

03

What research changed

The product had to start from residents, not from the institution.

Insight — Entry points

People come in for a need, and stay out of curiosity

Before

The app was expected to work like a municipal channel: the town hall publishes, residents read.

Research showed

Residents wanted to know who lives around them. They come in for something concrete, then explore the people, places, activities and groups connected to it.

We built

An organisation centred on people, groups, places and activities: offers between neighbours, community members, local shops, events, and a map to discover the neighbourhood.

Result

Adopted by 3 cantons and 52 communes, with more than 36,000 users since launch.

Offer cards between neighbours
Offers between neighbours: help, second-hand, recycling.
Community member cards with contact buttons
Community members, each one a click away.

04

Product decisions

Convincing the town halls to step back.

Saying no

From main speaker to observer

I met several town halls taking part in the pilot. I argued that apps from administrative sources, like a town hall or a canton, see low adoption among their everyday audience, and that pushing the same content as their print and usual channels would add little. Observing local life would give them more useful insight, and more reasons to act. They agreed.

Early wireframe of the rejected home: the commune's welcome message, key figures (456 residents, 12 buildings, 36 activities a month), a map and the community's latest achievements
Rejected: an early wireframe where the commune speaks first, with its message, figures and latest achievements.
The town hall as main senderSaid no

The initial request: the app as an extension of the town hall's communication.

Shipped home screen of PartOf for Le Nants-de-Riaz: a welcome, onboarding steps, what happened this week with a football tournament, and shortcuts to events, offers and shops
Shipped: what happened this week, then events, offers and shops nearby.
Residents' relationships at the centreShipped

People, groups, places and activities come first. The commune's role shifts to understanding local life to inform its actions.

Principle

Residents need a reason to open the app every day. The town hall gains more from understanding local life than from being one more broadcaster.

The neighbourhood, in the app
Local shops and their offers
Local shops and their weekly offers.
Discover screens with events and a map
Discover: events by theme, event details and a map.
Home screen and interests
Home with quick access, and interests to follow.
How people move through the app
Navigation concept board: a menu opening search, community, navigate by sight and resources; tonight near you; a radar and a map of what is around; and a timeline to navigate through time
The navigation concept: search, community, resources, and moving by place (radar and map) or through time.

05

Outcome

Adopted across three cantons.

Who it helped
Residents

They put a face on their neighbours and help each other: 16 offers a week per neighbourhood, 436 events in the first year, and 62% of active users interacting every week.

Communes

Instead of one more channel to publish on, they gained a view of local life to inform their decisions.

At scale

3 cantons, 52 communes and more than 36,000 users since launch.

Neighbourhood activity

16Offers per week

On average, per neighbourhood.

436Events created

In the first year, across all neighbourhoods using their own instance of the app.

62%Active weekly

Of active users interact every week.

89%Active every two weeks

Of active users interact at least every two weeks.

Where it stands
Adoption

3 cantons, 52 communes and more than 36,000 users since launch.

Still to measure

The effect on interactions between neighbours, and on the communes' decisions.

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